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Changing Breed Quick List

Frenzy
Werewolves seethe with righteous lunar fury, and the flames of their Rage burn hotter as the moon swells to fullness. Many Fera, however, process their Rage differently, while some have no Rage at all.

  • Ajaba: Frenzy as Garou. Rage rolls are always difficulty 6.

  • Ananasi: Have no Rage and are normally incapable o frenzy. The difficulty to supernaturally induce frenzy in a werespider is raised by 2.

  • Bastet: Frenzy as Garou. Rage rolls are always difficulty 6.

  • Corax: Frenzy as Garou. Rage rolls are always difficulty 6.

  • Gurahl: Rage rolls are always difficulty 8, and five successes are needed to frenzy. Gurahl are normally incapable of fox frenzy.

  • Kitsune: Rage rolls are always difficulty 6, and Kitsune are normally only capable of fox frenzy.

  • Mokolé: Frenzy as Garou. Rage rolls are always difficulty 6, save for Shining Mokolé, who set their difficulties the same as Garou

  • Nagah: Frenzy as Garou. Rage rolls are always difficulty 7, or 6 near polluted water.

  • Nuwisha: Nuwisha have no Rage, and are normally incapable of frenzy.

  • Ratkin: Frenzy as Garou. Rage rolls are always difficulty 6.

  • Rokea: Difficulty is determined by lunar cycle, as with Garou (see W20, p. 262). Only two successes are needed to enter frenzy. Rokea are normally incapable of fox frenzy.

 

 

Regeneration
The Garou can charge through hails of bullets and  laugh about it later as they pick lead out of their hides. Most Fera are equally resilient, with the following exceptions:

  • Ananasi don’t regenerate. Instead, they spend their stored blood points to heal at a rate of one bashing or lethal level per point spent. A full scene of rest and five blood points will heal one level of aggravated damage. Without spending blood, Ananasi heal at the same rate as ordinary humans.

  • Kitsune heal as ordinary humans do, barring the use of healing Gifts.

  • Rokea regenerate as Garou do, save that squamus Rokea also regenerate in breed form when immersed in salt water.

 

Vulnerabilities
Silver is the great bane of the Garou and most Fera—but again, not all. The following chart details the particular vulnerabilities of the Fera who differ from Garou.

  • Ananasi: Have no supernatural weakness.

  • Corax: Take unsoakable aggravated damage from gold.

  • Kitsune: Werefoxes may soak damage from silver (difficulty 8), and the damage is lethal. They are otherwise affected as Garou.

  • Mokolé: Take unsoakable aggravated damage from gold and silver.

  • Nuwisha: Have no supernatural weakness.

 

 

Stepping Sideways
Most Fera don’t enjoy the same easy access to the Umbra that is granted to the Garou. Those who differ from the Garou in their standard method of accessing the Umbra are detailed below:

  • Ananasi: Werespiders step sideways by traversing the Weaver’s webs. They may only step sideways in Crawlerling form, and invert the standard Gauntlet difficulties when doing so (so that a science lab would be difficulty 3, while the untouched wilderness would be difficulty 9).

  • Bastet: Cannot step sideways without a Gift or being within their own Den-Realm.

  • Gurahl: May only step sideways from within an Umbral Glen or via the Rite of Rending the Gauntlet.

  • Mokolé: Require a special gift to enter the Umbra.

  • Nagah: May only step sideways within the Ananta to which the wereserpent is attuned.

  • Ratkin: May only step sideways when alone, or in the presence of spirits or fellow Ratkin. Cannot step sideways in the presence of any other beings.

  • Rokea: Rokea may only swim sideways through the Rite of Passing the Net, or with a special Gift.

 

 

The Delirium
The mortal mind cannot cope with the horror of a werewolf wearing his war-form. Terror long ago beaten into the very code of human DNA rises up, clouding memories and engaging the fight-or-flight reflex. Thus is the Veil preserved. Many Fera also provoke the same all-encompassing denial and fear. Others evoke a lesser reaction, while some don’t trigger the Delirium at all. The exact reasons
why the different Fera rouse the responses they do are up to debate, the answers lost in the tangle of history and legend.

 

The Veil’s Effect
“Reduced Delirium” causes the afflicted human to respond as though their Willpower were two points higher than it truly is.

  • Ajaba: Crinos form incites full Delirium.

  • Ananasi: Lilian and Pithus forms both incite full Delirium.

  • Bastet: Crinos form incites reduced Delirium, while Chatro incites full.

  • Corax: Crinos form incites reduced Delirium.

  • Gurahl: Crinos form incites reduced Delirium.

  • Kitsune: Werefoxes do not incite Delirium in any form.

  • Mokolé: Archid form incites full Delirium.

  • Nagah: Azhi Dahaka form incites full Delirium.

  • Nuwisha: Manabozho form incites reduced Delirium.

  • Ratkin: Crinos form incites reduced Delirium.

  • Rokea: Glabrus form incites reduced Delirium, while Gladius and Chasmus incite full.

 

 

 

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