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Humanity is the base foundational line that gives a good guide on where your character is sitting in regards to how strong the beast is within them. The Humanity chart of sins is a generalized morale compass of the human world and is what remained from that time upon your vampire character. Typically most characters follow the Path of Humanity, though some have managed to gain access to some of the Path of Enlightenments. The Path of Humanity is a mechanical representation of the Beasts hold on your character and should be represented through rp.

Humanity

Effects of Humanity

A Kindred's Humanity rating reflects how much of their mortal nature remains despite the curse of Caine. It influences how well a character may deny their vampiric state and how effectively they can pass for a mortal.
 

  • Vampires with higher humanity rise earlier then those with lower levels. It also effects the dice pool that can be used if the character is woken up during the day.

  • Humanity effects a character's Virtues. When a certain Virtue is called into question, a player can not roll more dice than their dots in Humanity. The lower that you sink on the Humanity scale, the more that the questions of mortality and self-preservation mean less and less. As your Humanity depletes, your character slowly spirals towards losing all self-control to the Beast.

  • The length of time a Kindred spends in torpor is also directly linked to their Humanity rating.

  • Humanity determines how easily one can pass as mortal. Vampires with low Humanity ratings acquire unnatural and disturbing features such as sunken eyes, perpetual snarls and other bestial countenances.

  • If a character's Humanity rating ever drops down to zero, they are no longer a playable character within the game. They have completely lost control to the inner Beast and falls under ST control.

Humanity Chart

Humanity 10-8
Kindred with rating this high are ironically, more human then more mortals. Many fledgling vampires sometimes adhere to codes more rigorously than they ever did in mortal life, a reaction against becoming a predator/monster. It is rare to find a Kindred sitting at these ratings for too long, as every Kindred must kill sooner or later. High Humanity ratings indicate aversion to killing and even a distaste for taking more vitae than is necessary. It is difficult to maintain these higher levels within the World of Darkness.

Humanity 7
Most humans are sitting around this level, so vampires that are at this level can usually pass as mortals fairly easily. Vampires with this Humanity rating typically follow the "normal" social mores, such as: It is not acceptable to kill or hurt another person and it is wrong to steal. Vampires at this stage of morality are still concerned with the natural order of things and the morality of others.

Humanity 6-5
People die and things break. A vampire at this stage have little difficulty with the fact that they need blood to survive and does what they need to survive. They will not go out of their way to destroy property or kill a victim, but they have accepted that sometimes that is what fate has in store for people. Kindred at this stage are mildly unpleasant to be around. They have a laissez-faire attitude towards others.

Humanity 4
This is where the vampire has inevitably started the slide towards self indulgence. A Kindred at this level indicates that killing is acceptable as long as his victim "is deserving". Most Elders hover around this level. Destruction, theft, injury are all tools that can be freely used. A vampire's own agenda becomes paramount at this level.

Humanity 3-
2
Lives and property of others are irrelevant to a vampire this far gone. They are likely to indulge in twisted pleasures and aberrant whims. Perversion, callous murder, and mutilation of victims are just examples of the hallmarks of a Kindred at this level of Humanity. Few vampires maintain a rating this low for long, as they slide ever closer to the inner Beast. Physical changes show up at this stage, while not hideous like the Nosferatu or certain Gangrel, the vampire acquires a pallid, corpselike and noticeably unwholesome aspect.

Humanity 1
At this stage the vampire is barely sentient at all and are at the edges of oblivion. Little matters to the vampire, even their own desires outside of sustenance and rest. There is nearly nothing that this vampire will not do and only a small amount of ego stands between them and no longer being able to form speech.

Humanity 0
Must sleep. Must feed. That is about it. Players can not run characters at this level, they are lost completely to the Beast and thus are in ST control.

Rating                        Moral Guideline

10                               Selfish thoughts.

9                                 Minor selfish acts.

8                                 Injury to another (accidental or otherwise).

7                                 Theft.

6                                 Accidental violation (drinking a vessel dry out of starvation).

5                                 Intentional property damage.

4                                 Impassioned violation (manslaughter, killing a vessel in Frenzy).

3                                 Planned violation (outright murder, savored exsanguination).

2                                 Casual violation (thoughtless killing, feeding past satiation).

1                                 Utter perversion or heinous acts.

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