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Ranged Weapons

Type                     Damage             Range          Rate             Capacity           Conceal

Crossbow             **5                      20                 1                       1                         T

Revolver (Heavy)    6                       35                 2                       6                         J

Revolver (Light)      4                       12                 3                       6                         P

Pistol (Heavy)          5                       25                 3                   13 + 1                     J

Pistol (Light)            4                       20                 4                    15 + 1                   P

Rifle                           8                       200               1                      3 + 1                   N

Rifle (Assault)        *7                       150                3                    30 + 1                   N

SMG (Large)          *4                        50                 3                     30 + 1                   T

SMG (Small)          *4                        20                 3                     17 + 1                    J

Shotgun                   8                       20                  1                      5 + 1                    T

Shotgun (Semi-Auto)8                   20                 3                       6 + 1                    T


* Capable of three-round bursts, full auto, and sprays.

** The crossbow is included for characters who wish to try staking an opponent. Crossbows require five turns to reload. Unless the crossbow is aimed at the head or heart, it inflicts bashing damage on Kindred. It inflicts lethal damage versus mortals.

Damage: The damage dice pool. Against mortals, firearms are considered lethal damage. Versus vampires, firearms are considered bashing damage unless the head is targeted, in which case the damage is considered lethal.

Range: This is the practical shot range in yards or meters. Weapons may be fired at twice this distance, but the attacks are considered long range (difficulty 8).

Rate: The maximum number of bullets or three-round bursts the gun can fire in a single turn. This rate does not apply to full-auto or spray attacks.

Capacity: The number of shells a gun can hold. The +1 indicates a bullet can be held in the chamber, ready to fire.

P = Pocket; J = Jacket; T = Trenchcoat; N = None.

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