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Shifter House Rules

 

 

Ratkin Psychology Optional System

Feral Instincts: If a Ratkin's Rage is higher than his Gnosis, he'll probably act like a vicious little monster. Feral Instincts take over when the Ratkin's anger is beyond his ability to control it. Exposure to danger, violence, stress, disease and filth all have the potential to drive up a Ratkin's Rage; the results can range from minor acts of vandalism to orgies of destruction.

 

  • If Rage is one point higher than Gnosis, the Ratkin's anger shows in little ways. He might shred a piece of paper in frustration, scratch a meaningless design in the nearest piece of wood, or just rip and tear into anything at hand.
     

  • If Rage is two or three points higher than Gnosis, the Ratkin is obviously "on the edge," and becomes violent if provoked. Sitting still is nearly impossible; the rat rushes around looking for something upon which to exact his frustration. Rats in this stage tend to make lots of unidentifiable noises that even other Ratkin can't understand, including squealing and chittering sounds. The difficulty of all Social rolls increases by 1.
     

  • If Rage is four or more points higher than Gnosis, roll for frenzy each hour of game time; the rat is so pissed off that he's spoiling for a fight. This is highly dangerous, since his anger may then infect the rest of the pack, pushing them over the edge as well. No one likes to associate with a madman.


Calm Instincts: If a Ratkin's Gnosis is higher than her Rage, she will be calm and introspective. If a rat lives in a clean, safe and prosperous environment, it's only natural for her mood to reflect it. With little to do except sleep and eat, a calm rat will repeatedly clean herself, make nests, and use her time to contemplate her environment. Unfortunately, a Rat trapped in introspection may stumble upon some very unusual ideas, eventually succumbing to wild delusions.

  • If a Ratkin's Gnosis is one point higher than Rage, she'll favor discussion over action. Why go rushing around disturbing things when everything's all right? Occasionally whisper what you're thinking to the other rats around you.
     

  • If Gnosis is two or three points higher than Rage, the Ratkin will be more receptive to communion with the spirits. The Storyteller should roll Gnosis each hour; a successful roll means that the pack totem or one of its spirits will whisper further knowledge to her. This might be insight or nonsense, depending on the mood of the scene. Ratkin who already habitually hear voices will start to hear messages from other Incarna as well.
     

  • If Gnosis is at least four points higher than Rage, the Ratkin will become increasingly delusional. She might have visions of her Blood Memories, begin to expound on a demented theory, or come up with a truly bizarre course of action only another rat would understand. Make a Rapture roll each hour of game time; the wererat is having trouble relating to the normal world.

 

 

Corax Gift List

In addition to the list of Corax Gifts in W20 - Changing Breeds, may also treat [1] Blur of the Milky Eye (as the Ragabash Gift) as a Corax Gift.

 

 

Bastet Gift - Lick Wounds

This acts like the Theurge Gift - Mother's Touch, except the Bastet may ALSO use this Gift on him or herself

Bastet Gift Swiping

System:
The Bastet makes a roll of Perception + Occult with a variable difficulty depending on the rank of the gift.

  • Rank 1 - Difficulty 7

  • Rank 2 - Difficulty 8

  • Rank 3 - Difficulty 9

  • Rank 4 - Difficulty 10

  • Rank 5 and above gifts cannot be swiped

 

If a gift is higher than your current rank, the attempt is an automatic fail.

In order for the Bastet to keep the gift beyond the rolled duration they must spend experience points immediately upon a successful swipe equal to the cost of the gift.

This gift will count against your number of gifts able to be learned in a month. If you have already learned your allotment for the month, you cannot spend xp to make it permanent.

If the roll is failed, you may not attempt to swipe the same gift again for the day.

If the roll is botched you may not attempt to swipe ANY gifts for the rest of the month.


Duration: (unless xp is spent to make this a permanent gain)

  • 1 Success - The gift can be used only during the current scene

  • 2 Successes - The gift can be used for the next hour

  • 3 Successes - The gift can be used for the next 3 hours

  • 4 Successes - The gift can be used for the next 8 hours

  • 5 Successes - The gift can be used for the next 24 hours

 

Ratkin Psychology
Corax Gifts
Bastet Gifts
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