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Physical
Physical Attributes reflect the capacities of the character’s body: how strong, agile, and tough the character is. Action oriented characters, including many Ahroun and lupus, should take Physical Attributes as their primary category. As werewolves shift forms, their Physical Attributes shift with them; space is provided on the character sheet to record these altered values.


Strength
Strength is a measure of how much weight the character can carry, shove, or lift. Strength figures into jumping and leaping, and it also measures the raw damage you can deliver in a fight. The higher your Strength is, the more punishing your blows are. Generally, characters with high Strength are big and brawny, although this is not always the case; the short and wiry types can also pack quite a punch.
• Poor: You can lift 40 lb. (about 20 kg).
•• Average: You can lift 100 lb. (around 50 kg).
••• Good: You can lift 250 lb. (a little over 100 kg).
•••• Exceptional: You can lift 400 lb. (close to 200 kg).
••••• Outstanding: You can lift 650 lb. (nearly 300 kg).
Specialties: Steely Grip, Lower Body, Strength Reserves,Never Lets Go, Powerful Arms, Reservesof Strength, Vicious

Dexterity
Dexterity measures a character’s control over her own body, including agility, speed and manual deftness. Characters with a high Dexterity have good hand-eye coordination. Generally, they’re graceful and light on their feet to boot. Dexterity influences accuracy in combat, as
well as the ability to do precision work with one’s hands.

• Poor: You trip and stumble just walking across carpet.
•• Average: You’re no gymnast, but you don’t embarrass yourself, either.
••• Good: There’s some grace in your movements and lightness to your step.
•••• Exceptional: You’ve got the potential to be a world-class acrobat, dancer or thief.
••••• Outstanding: Your agility and control over your movements is possibly the stuff of legends. Every step you take is fluid, graceful and lithe.
Specialties: Lightning Reflexes, Preternatural Grace, Nimble Fingers, Precise, Swift, Feline Grace, Lightning Reflexes

Stamina
Stamina is a state of both mind and body. It indicates the physical ability to withstand great strain over a long period of time (such as running for hours on end or going without food for days), but it’s also a matter of inner resistance (such as holding up in the face of torture or shrugging off dire wounds to finish a mission). High Stamina allows you to endure an opponent’s blows, so it’s the Trait of choice for representing tough-as-nails werewolves.
• Poor: You gasp for breath after one flight of stairs.
•• Average: You can take a punch.
••• Good: A day’s hike without food or water isn’t too much for you to bear.
•••• Exceptional: Whether it’s a two-day forced march or sneering at the faces of your torturers, you’re up to the task.
••••• Outstanding: Your constitution and will to survive can overcome any threat.
Specialties: Unbreakable, Tireless, Resilient, Tireless, Determined, Tough as Nails,Vigorous

Social
Social Attributes represent the character’s ability to manipulate the people around him. Whether he’s good looking, charming, or able to sell sand in the Sahara, his Social Traits determine everything from first impressions to ongoing relationships. Naturally, some penalties apply
to these Attributes as the werewolf shifts forms. Galliards and Philodox benefit from high Social Traits.


Charisma

Charisma isn’t really about good looks; rather, it’s innate charm, personality, and power of influence. A character’s Charisma comes into question when shetries to win another character’s sympathies or encourage others to trust her. Characters with a high Charisma Trait
generally serve as inspiration for their fellows, exuding an air of trust and likability. Whether she’s a silver-tongued charmer or a personable bully, other people depend on her to provide motivation and encouragement. Characters with low Charisma have a hard time getting people to
see things their way. They do and say the wrong things, and they generally end up pissing off people who might otherwise be friends.
• Poor: People just don’t find it easy to like you.
•• Average: People think you’re kind of friendly and airly easy to get along with.
••• Good: People trust you, and look to you in tough circumstances.
•••• Exceptional: You draw in admirers like bees to honey. No one’s ever a stranger for long.
••••• Outstanding: You’re an inspiring leader of both humans and werewolves.
Specialties: Air of Confidence, Captivating, Commanding Voice, Infectious Humor, Graceful, Smooth Talker, Forceful, Urbane, Witty, Eloquent, Hustler

Manipulation
Manipulation is the fine art of getting other people to do what you want through the time-honored means of tricks, bluffs, fast-talking, and railroading. Unlike Charisma, your target doesn’t have to trust you, or even like you — a master manipulator takes her target’s attitude
into account, relying on subtle personality hooks and reverse psychology to control everyone around him. Botching a Manipulation roll can bring down the wrath of the intended target. Everyone’s manipulated every single day, but bringing it to people’s attention quickly makes them defensive. This Attribute is generally easier for homids to master than it is for lupus, although many lower-status wolves are no stranger to the idea.
• Poor: You’d have trouble getting a starving wolf to eat freshly killed rabbit.
•• Average: You’re as sly as the next person; sometimes you got it, sometimes you don’t.
••• Good: You always get a discount for cash or one for the road.
•••• Exceptional: Folks do what you want them to, whether they realize it or not.
••••• Outstanding: You could turn a pack against their own totem, if you wished.
Specialties: Forked Tongue, Unswerving Logic, Doubletalk, Seduction, Persuasive, Seductive, Well-Reasoned, Misdirection, Conjurer of “Facts”
 
Appearance
Appearance measures how well a character makes a first impression. It covers posture, body language, and unconscious expressions along with physical appearance — anything remarkable on first impression can contribute to a character’s Appearance. Appearance is subconscious and
instinctual; as such, even lupus with no context for what makes an “attractive” human being still react to people who make strong first impressions. When first impressions are paramount, or people set a great deal of stock by how someone looks and carries herself, a character can have no more dice in a Social dice pool than her Appearance Trait. It’s important to either get to know people or dress to impress before you try convincing them to burn down a Hive.
• Poor: You turn off both wolves and humans with your presence.
•• Average: You’re just another face in the crowd.
••• Good: People keep trying to buy you drinks, even if you refuse.
•••• Exceptional: People stop you in the street just to make your acquaintance.
••••• Outstanding: Nobody can forget meeting you.

Specialties: Genial, Exotic, Alluring, Noble Bearing, Unconventional Looks, Photogenic, Fashion Sense, Unforgettable Face, Memorable Pose

Mental
Mental Traits cover thinking, reasoning, and sharp observation. These Attributes help to determine, among other things, awareness of the world around your character, and her reaction time. Theurges and Ragabash will benefit from high Mental Traits.


Perception

Perception measures the character’s sensitivity to her surroundings. It’s a combination of actively monitoring the area around her while also relying on instincts and gut feeling. Perception doesn’t normally involve intense concentration; it’s more like a certain sensitivity to what’s
going on in the immediate vicinity. Perception comes in handy when characters search for clues, maintain alertness for ambushes or seek hidden knowledge. Many lupus have high Perception, as they’re used to synthesizing information from all of their senses. Characters who are cynical or jaded don’t rely on their Perception as much as they should.

• Poor: You wouldn’t notice the Wyrm itself in
front of you — Watch out! Car!
•• Average: You get the general idea when trouble brews, but the details can elude you.
••• Good: You know the general feeling of a room when you walk in, and you’re rarely surprised.
•••• Exceptional: You notice just about everything, even when one of your senses is dulled.
••••• Outstanding: You didn’t need to look to see that click beetle painted with the Magadon logo in the neighbor’s potted plant.
Specialties: Eyes in the Back of Your Head, Farsighted, Uncanny Instincts, Detail-Oriented, Attentive, Insightful, Careful, Discerning,
Tactical


Intelligence
The Intelligence Attribute covers a character’s grasp of facts and knowledge. It also governs her ability to reason, solve problems, and evaluate situations. It’s not just IQ; instead, Intelligence involves how well a character can make sense of seemingly random facts and data, organizing them into usable and constructive patterns. Lateral thinking and leaps of intuition are also part of Intelligence, as is logic, both deductive and inductive. Having a low Intelligence doesn’t necessarily imply stupidity; the character could be uneducated, or only able to think in simple patterns. Likewise, a high Intelligence doesn’t make a character Stephen Hawking. Instead, the character is just a whiz at pulling together individual bits of information.
• Poor: Slow on the uptake, you have a hard time with riddles and crosswords.
•• Average: You know enough to know your limits.

••• Good: You can recognize patterns that most people miss, if you’ve got time.
•••• Exceptional: You can easily sort and classify even complex information to draw out new conclusions.
••••• Outstanding: You’re a genius. Given time, you can figure out just about anything.
Specialties: Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia, Book Knowledge, Creative, Analytical, Problem Solver, Subject Authority

Wits
A character’s Wits Trait represents her capacity for cleverness, planning, and quick thinking. It affects a character’s reaction time in combat and his adaptability to new stimuli. Characters with low Wits are gullible and not particularly fast on the uptake. Characters with high Wits,
on the other hand, keep cool in stressful circumstances, and can come up with a new plan in a split second to react to changing circumstances. This Attribute comes in handy both in lively conversation and during the heat of a fight.

• Poor: You’re fodder for every Ragabash you meet.
•• Average: You know that incoming bullets have the right of way.
••• Good: You can handle a fast-paced debate and make a good showing of yourself.
•••• Exceptional: You’re infamous for your quick retorts; it’s difficult to catch you off balance.
••••• Outstanding: You think and respond almost before you can act.
Specialties: Snappy Retorts, Ambushes, Cool-Headed, Cunning, Getting the Jump on Others, Witty Bon Mots, Changes in Strategy, Ambushes

    

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