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A list of example Talens:


Bane Arrows
Gnosis 4
These obsidian-headed arrows unerringly seek Banes, whether or not they are visible. They hit Banes automatically and inflict three dice of aggravated damage. The bite of a Bane arrow is so painful that no Bane can resist howling in agony. Wyrm-spirits can  sometimes sense the presence of these talens, and may not wait for the archer to fire before acting.


To create a Bane arrow, one must bind a spirit of war, air, or pain into the arrow.


Chiropteran Spies
Gnosis 6
These Shadow Lord talens look like wooden bat figurines, which come to life when activated. The Chiropteran Spies can serve as scouts, spies or diversions for up to 12 hours. When their tasks are completed, they turn to sawdust.

 

Similar talens exist among other tribes: The Silent Striders have clay scarabs, the Children of Gaia use porcelain doves, and the Glass Walkers have small metal insects.

 

To create a chiropteran spy, a bat-spirit must be bound to the carving.
 

Death Dust
Gnosis 6
When broken open, activated and sprinkled over the dead body of a recently (within a day) deceased creature, this small jar of dust allows the Garou to communicate with the corpse’s spirit.

 

To create death dust, one must bind a spirit of death, communication or divination into the jar.

 

Gaia’s Breath
Gnosis 5
When this small, dried gourd is crushed and the dust sprinkled over an open wound, the talen heals up to four health levels of damage (even aggravated damage).

 

To create Gaia’s breath, one must bind a spirit of healing into a glyph-decorated gourd.


Moon Glow
Gnosis 8
This talen is a single moonbeam caught within a small crystal. Upon embarking on a journey into the Umbra, the wielder may activate this blessing from Luna. As long as it is carried continually, the journey should be a safe one. The crystal shatters once the Garou reaches his destination. This talen keeps away only incidental danger — it has no power to ward off enemies actively seeking the Garou, ambushes, or the repercussions of foolhardy actions such as insulting powerful spirits in their homes.


Only a Lune can empower a moon glow talen.

 

Moon Sign
Gnosis 5
This small wax seal bears the sign of the full moon. When activated and thrown down before any werewolf, the werewolf’s player must succeed on a Willpower roll (difficulty 7), or the character changes immediately into Lupus form. This talen works on Black Spiral Dancers and other Fera as well, making them shift to their animal form.

 

To create a moon sign, one must bind a Lune, Wyldspirit, or wolf-spirit into the seal.


Nightshade
Gnosis 5
This talen is distilled from the very essence of night. When quaffed, one fluid ounce of this liquid turns the imbiber’s body into shadow, rendering her virtually invisible in darkness. Only a watcher searching actively for the user can make a roll to spot her. This effect lasts only an hour.

 

To create a nightshade, a spirit of night or darkness must be bound into a vial.
 

Wind Snorkel
Gnosis 3
If a Garou needs to swim underwater, burrow through the earth, or venture anywhere that she ordinarily cannot breathe, she can use this peculiar talen. Fitting the end of the tube into her mouth or muzzle, the werewolf can suck enough air through it to keep herself alive and moving onward on her journey, for as long as necessary. The tube need not protrude into air to function. The spirit departs
when the Garou removes the tube from her mouth.

 

To create a wind snorkel, an air elemental must be bound into a flexible, hollow reed or bone antler.

 

Wyrm Scale
Gnosis 8
This sigil possesses some protection against the power of the Wyrm. Servants of the Wyrm revert to their true forms if the sigil activates in their presence. Some believe that this action alerts the Wyrm to the existence of the sigil, but in any event, the sigil combusts in a greenish fire immediately after use, and is incinerated completely.


To create a Wyrm scale, a Wyrm-spirit must be bound into the sigil.
 

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