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The following list are examples taken form various White Wolf sources. Feel free to create your own. Just remember to clear it with an ST. First we'll start with the easy stuff (Fears) and then we can go a little hardcore:

 

Easy Fears:

Fear of the dark - A character would cluster around brightly lit places, and seldom venture away from company. Probably keeps a well-stocked backup set of light bulbs or carry a torch. Dark alleys are a definite no no.

Fear of animals - Just what it says, animals no matter their ferocity (or lack thereof) just scare the hell out of you.

Acute Paranoia - this could be everything or something more specific.

Fear of Heights - to the point of being frozen above second story.

Fear of Success - The Character will sabotage self at critical moments.

Fear of Losing - Will do anything to win…anything

Fear of Germs - They are everywhere

Fear of Pink Fluff - Fears can come in all shapes and sizes fear free to come up with something of your own. (ST Approval Necessary)

 

Derangements:

 

Sadism - You revert to cruelty when under pressure. Causing pain is a major stress relief. This is not just physical pain, mental pain can be just as pleasurable. When ever confronted by stress spend a Willpower point to take it out on someone immediately.

 

Masochism - Sometimes things go wrong and you know deep down inside its your fault, even though it may not be. You must have a way to keep yourself inline. This maybe but getting yourself in dangerous situations or simply hanging out with those you know dislike you. You deserve their abuse. In the end you physically harm yourself but never to a degree that it can be noticed. You don't want people to know what a terrible person you are.

 

Hebrephrenia - The horror of the World of Darkness has shattered your perceptions of everything you once held as logical and real. this mental trauma has plunged you into a state of mind where you maintain your sanity by clinging to the idea that everything is going on in your head, to the point where nothing is real including those around you.

 

Quixotism - You believe in everything you see and hear. More than likely you have come form a mundane background where nothing out of the ordinary happens. Now you are subject to the world of darkness you take everything literal, stretching the limits of your imagination.

 

Crimson Rage - You have a tremendous capacity for rage and violence. When you are provoked, angered, bullied or threatened, you sometimes erupt into a frenzied rage during which you passionately attack the one who offended you. This frenzy may end as quickly as it began, but often only after you have vanquished your foe or have yourself been defeated.

 

Immortal Terror - In the presence of silver, you sometimes experience such extreme terror that you become completely unable to take any sort of action except to flee in fear. Your reaction is considered a frenzy, but it is a frenzy of fear rather than anger.

 

Intellectualization - You have recoiled from the horror of your situation and protect yourself by feeling nothing. You insulate yourself in a world of logic and intellectual vigore where emotions have no place. By isolating your incompatible needs and thoughts into separate compartments, you avoid losing control. However, the pressure inevitably mounts, and the dam eventually bursts. If your passion and emotion are thrust upon you during a stressful situation, you may frenzy. This frenzy may last for some time depending on how long it's been since you last let off steam, STs Discretion.

 

Manic-Depression - You suffer mood swings that take you from euphoric bliss to utter despair. You begin each game in either a manic or a depressive phase (STs call). In your manic phase, you are wildly happy and excited to the point that anyone or anything that tries to bring you down i.e, make you listen to reason or frustrate you may trigger a frenzy. You may switch from manic to depressive at the whim of the ST, or let role play dictate.

 

Multiple Personalities - You possess a number of different personalities and may change Nature and Demeanor in times of great personal stress. Thus you behave in radically different ways at different times. Naturally this causes others to distrust and be wary of you. Your current personality persists until either you change personality again during a stressful situation or you expend Willpower to return to your basic personality.

 

Obsessive-Compulsive - You are obsessed with keeping track of things. You can sometimes get obsessed with a person or fetish associated with the situation. this Derangement gives you a perverse ambition toward which you direct all your energy. If you are directly thwarted in your obsession you may reach violently.

 

Obsession - When a new person enters your life, or you are faced with a dramatic situation, you can sometimes become obsessed with that person or something associated with the situation. This obsession is some sort of per verse ambition toward which you direct all your energy. If you are directly thwarted in your obsession, you may enter into a frenzy.

Examples of Obsessions

Cleanliness - You must clean up any area he/she is in for more than a few minutes. 

Timeliness - The character is obsessed with being on time for everything. 

Wealth - You will do whatever it takes to get money.

Secrecy - Everything must be a secret, no matter what it is. 

Appearance - You are obsessed with clothing and other such stuff.

Thrill seeker - To this character, there is no rush like danger.

Gambling - You are willing to bet all you have on one dice roll.

Loner - You either can't stand to be alone, or can't stand to be with somebody.

Collecting - You are an obsessive collector of items or an object.

Religion - Self explanatory.

Horder / PackRat - You can throw anything away, you never know when you may need it. Anything of interest you must have. If you loose something…well…

 

Paranoia - When someone threatens or stubbornly opposes you, you become convinced that the person is after you. You become obsessed with those you believe to be your enemies and make all kinds of insane preparations to protect yourself. During bouts of this Derangement, you trust no one and hold even your closest friends under suspicion. If you are pushed too far while in a paranoid state of mind, you may enter into a frenzy.

 

Perfection - When nothing seems to be going right, you can become obsessed with perfection. Everything must be perfect, and you use all your energy to prevent anything from going wrong. You focus all your attention on keeping everything about you in perfect, unaltered condition. When things become hopelessly confused, fault-ridden or messy, you may enter into a frenzy.

 

Power Madness - You can become so obsessed with control, power and dominance that you lose all control of yourself. When your ambitions are thwarted, you sometimes become enraged and attack those who oppose you. In general, you seek total and absolute control over everything and everyone around you.

 

Regression - In times of stress, when much is being demanded of you, you can become childlike, retreating to a less mature aspect of yourself. At such times you find it difficult to do anything for yourself, and without the aid of others, you are quite helpless. If, after you have become childlike, you are physically threatened, you may enter into a frenzy.

 

Undying Remorse - When reminded of some great evil or vile deed that you once committed, you sometimes enter into a state of such complete remorse and self-pity that you are incapable of taking any action except defending yourself.

 

Vengeful - When you have been wronged in any way, you can become so obsessed with vengeance that you direct all your energy toward it. You will not rest until your foes have been punished for their sins. Once activated, this obsession persists until you have won your vengeance or spent Willpower point to ignore it.

 

Creation Memory - High stress, especially violence, usually triggers plaguing memories of your shifting. You may also choose a random factor and invoke the memories. Your thoughts will immediately return to this time, and you feel a pressing need to share these memories with whoever is around. This Derangement can be played as anything from a near frenzy to the burning desire to tell anecdotes. You are down one Mental Attribute whenever you lapse into memory.

 

Handler - Guns are for pansies. If you can't do it with your hands, you don't deserve to do it. It is your philosophy that Garou are a superior species and should use their Gifts as their war tools. Force the bravery out of those you fight. Ropes, stakes and weapons of nature are acceptable in a pinch, but firearms are a no-no.

 

Ideology Fanatic - You believe in an ideology so deeply that you are willing to do anything to spread the word.Tribe Fanatic - You love and are unwaveringly loyal to your sect, for your sect made you what you are today, a powerful hunter long past your miserable life. Moreover, the ideology of the sect enchants you: You unquestioningly believe every word and will do anything to see that the Tribe grows in power, resources, and other ways of power.

 

Mercenary - Killing is a gift. You are a great and powerful hunter and may, if you so choose, bestow the gift of death . However, it is not remotely worth your while if there is not an exchange, a gift for a gift. You happily kill for money, valuables or gifts, but you refuse to bestow your gift without receiving one in exchange the satisfaction of doing the sect or a friend a favor is not enough.

 

Paranoid of Vampires - Everyone knows vampires are dedicated to your personal destruction. All of your loyal comrades are doomed along with you. You are suspicious and wary of anything. You feel the need to purify those you don’t know to be sure they have not been overcome by the influence of the Ancients themselves.

 

Passion Player - While you strongly dislike and refuse to take part in torture, you believe that killing is your divine duty.Promise - You force people to promise you things in order to help them learn to keep their word. Honor is the only thing that will strengthen the pack/tribe, and it is your personal quest to be sure the pack/tribe is strong. You run the risk of frenzy if you discover that someone has lied to you.

 

Compulsive Liar - This character will often lie about most things. You cant help it. Be it fear of trouble or an excuse a lie is always better than the truth.

 

Kleptomaniac - The compulsion to steal. The character will often steal things which they can get away with. The easier it will be to steal, the higher the difficulty becomes to keep from stealing. Even if you don’t need it that fact that its there and you can is all that matters.

 

Recluse - The character prefers to be alone, quiet and unobtrusive. City life is for crazy people; that’s why you prefer your own company. This pairs well with a loner nature; Crowds are an issue for you and present a very real frenzy threat.Schizophrenia - You hear voices in your head and see things that aren't there. It comes largely at the STs discretion or the way role play goes.

 

Gender Identity Disorder: You have a strong persistent cross gender identification.

 

Examples of Phobias.... there are a million out there:

Ablutophobia- Fear of washing or bathing

Acarophobia- Fear of itching or of the insects that cause itching

Achluophobia- Fear of darkness.Acrophobia- Fear of heights

Agrizoophobia- Fear of wild animalsAlliumphobia- Fear of garlic.

Androphobia- Fear of men

Aphenphosmphobia- Fear of being touched

Autophobia- Fear of being alone or of oneself.

Catagelophobia- Fear of being ridiculed

Catoptrophobia- Fear of mirrors.

Dementophobia- Fear of insanity

Eleutherophobia- Fear of freedom.

Erotophobia- Fear of sexual love or sexual questions

Gynephobia or Gynophobia- Fear of women

Kathisophobia- Fear of sitting down.

Ligyrophobia- Fear of loud noises.

Melanophobia- Fear of the color black.

Nudophobia- Fear of nudity.

Nyctohylophobia- Fear of dark wooded areas, of forests at night

Photophobia- Fear of light.

Poinephobia- Fear of punishment.

Potamophobia- Fear of rivers or running water.

Pyrophobia- Fear of fire.

Rupophobia- Fear of dirt.

Sciophobia Sciaphobia- Fear of shadows.

Selenophobia- Fear of the moon.

Sexophobia- Fear of the opposite sex.

(Heterophobia)Teleophobia- 1) Fear of definate plans. 2) Religious ceremony.

Xylophobia- 1) Fear of wooden objects. 2) Forests.

Atychiphobia- Fear of failure.

Chromophobia or Chromatophobia- Fear of colors.

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